May is a mobile rushdown/setplay hybrid who controls space both on the ground and in the air with big, painful normals and obstructing special moves. : Pros: Cons: Screen Control: Bridget sports some of the longest reaching normals in the game, alongside Stop and Dash as a poke or as a delayed trap that allows her to hold her preferred space. I-No is a fragile aerial rushdown character who wrecks the opponent with mind-blending 50/50 mix-ups and low-profile moves. Basic 2K / 5K confirm into yoyo setplay. The beta test will be held using a separate application from the Guilty Gear -Strive- game, which will be available for download from the stores on each platform. Guilty Gear -Strive-Three weeks later, May is celebrating alongside April, extremely good air mobility, and her oceanic moveset. It doesn't have much reward non-counterhit, but it is still by far one of Ramlethal's better pokes. 41,466 1.21: 2K / 5K > 6H > j.236S / H > 2H > 214K > c.S (2) > 5D > 5[D] Corner 189 All Can combo anything if she has the right elements. Her damage output is extremely high because she has Shinken Guard: Mid Startup: 12-24 Recovery: 24 Advantage:-11 (623K~1/4/7 aka Four Tigers Sword (Reverse)), a high damage, normal hit launcher that loops into itself. : Pros: Cons: Screen Control: Bridget sports some of the longest reaching normals in the game, alongside Stop and Dash as a poke or as a delayed trap that allows her to hold her preferred space. Create and share your own original combos and setplay! She is a very mobile rushdown and setplay character that works well both on the ground and in the air, and specializes in charging at the opponent. Can combo anything if she has the right elements. Great for pokes and long range punishes. Beats rolls cleanly where f.M does not, but 2U is a better punish thanks to its knockdown and Vira's setplay. Guilty Gear -Strive- |OT| Heaven or Habbo Hotel Thread starter BackwardCap; Start date Jun 5, 2021; OT ; Discussion. Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. Testament is classified as a Balance type, and is a tricky zoner capable of controlling the pace of a match with their Succubus setplay and projectile-based neutral. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. Her damage output is extremely high because she has Shinken Guard: Mid Startup: 12-24 Recovery: 24 Advantage:-11 (623K~1/4/7 aka Four Tigers Sword (Reverse)), a high damage, normal hit launcher that loops into itself. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. I-No is a fragile aerial rushdown character who wrecks the opponent with mind-blending 50/50 mix-ups and low-profile moves. Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. This is a work in progress so feel free to add players who you think may belong here NA: FlashMetroid/flash Stankboy/stankboys Kizzie Kay JP: Ain Testament is classified as a Balance type, and is a tricky zoner capable of controlling the pace of a match with their Succubus setplay and projectile-based neutral. The activation range is also decently large which allows her to harass 6-frame characters. Alpha Blade Diagonal (236K) Guard:All Startup: 27 Recovery: 17 Advantage:-2 will cross up standing opponents (not in the corner) and will put Chipp immediately airborne with his air options still available. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert May is a mobile rushdown/setplay hybrid who controls space both on the ground and in the air with big, painful normals and obstructing special moves. They can easily accommodate Arc System Works has announced that the Guilty Gear Strive Cross-Platform Beta is launching on October 13, 2022 on PS5, PS4 and PC . The easiest way to find footage is to search for the player name in youtube with the title of "Guilty Gear Strive High Level Play", unless they create their own content which you can access. : Pros: Cons: Aggressive Neutral: Strong zoning game due to size of normals and spells, which lets her control space efficiently. 2H and 6P will both combo into shinken - 2H in particular is very useful since Haehyun can gatling from 2K Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. Simple, fast mid-range poke. Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. You have to put in a toooon more effort if you try to win the regular way of playing neutral and getting conversions off hits. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Ramlethal's f.S is almost essential to her neutral, so much so that many choose to keep an non-deployed f.S equipped at all times outside of her corner game. Basic 2K / 5K confirm into yoyo setplay. Haehyun is a character of extremes. Guilty Gear -Strive-Three weeks later, May is celebrating alongside April, extremely good air mobility, and her oceanic moveset. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. ; Corner Carry: Virtually every Far reaching disjointed sword swing with good range and startup. 41,466 1.21: 2K / 5K > 6H > j.236S / H > 2H > 214K > c.S (2) > 5D > 5[D] Corner 189 All Create and share your own original combos and setplay! Level Attribute; 2: 2H Guilty Gear -Strive-Main Page; Frame Data; Guilty Gear Xrd REV 2. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert You can search for and try out combos created by other players, too. The beta test will be held using a separate application from the Guilty Gear -Strive- game, which will be available for download from the stores on each platform. Ramlethal's f.S is almost essential to her neutral, so much so that many choose to keep an non-deployed f.S equipped at all times outside of her corner game. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. 2H and 6P will both combo into shinken - 2H in particular is very useful since Haehyun can gatling from 2K Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. They can easily accommodate Nine the Phantom uses her large range and spells for setplay and space control. Alpha Blade Diagonal (236K) Guard:All Startup: 27 Recovery: 17 Advantage:-2 will cross up standing opponents (not in the corner) and will put Chipp immediately airborne with his air options still available. Easy Combo Game: Strong and consistent conversions off of normals and spells. The beta test will be held using a separate application from the Guilty Gear -Strive- game, which will be available for download from the stores on each platform. Great for pokes and long range punishes. Work against most characters of a selected weight or hurt box type; Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. Ramlethal's f.S is almost essential to her neutral, so much so that many choose to keep an non-deployed f.S equipped at all times outside of her corner game. This is a work in progress so feel free to add players who you think may belong here NA: FlashMetroid/flash Stankboy/stankboys Kizzie Kay JP: Ain Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. Arc System Works will host a free-to-play cross-platform network beta test for Guilty Gear: Strive across PlayStation 5, PlayStation 4, and PC from October 14 at 6:00 p.m. PT / 9:00 p.m. Easy Combo Game: Strong and consistent conversions off of normals and spells. You have to put in a toooon more effort if you try to win the regular way of playing neutral and getting conversions off hits. : Pros: Cons: Hoverdash Mixup: I-No's hoverdash gives her incredible high/low mix-up options and cross-up options with the j.D FDC "Faultless Defense Cancel", by buffering and holding 2 attacks inputs, it automatically cancels an airdash You have to put in a toooon more effort if you try to win the regular way of playing neutral and getting conversions off hits. Work against most characters of a selected weight or hurt box type; Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. : Pros: Cons: Versatile: Testament boasts good zoning potential with their far reaching normals and Unholy Diver as well as solid up-close pressure with Stain State. Learn new combos, and challenge yourself to difficult ones! Haehyun is a character of extremes. Nine the Phantom uses her large range and spells for setplay and space control. Arc System Works has announced that the Guilty Gear Strive Cross-Platform Beta is launching on October 13, 2022 on PS5, PS4 and PC . Easy Combo Game: Strong and consistent conversions off of normals and spells. Beats rolls cleanly where f.M does not, but 2U is a better punish thanks to its knockdown and Vira's setplay. But I didn't run to Twitter like this little bitch here. Big Damage: May can deal very high damage and stun consistently from simple Jack-O is a setplay character. Basic 2K / 5K confirm into yoyo setplay. This is a work in progress so feel free to add players who you think may belong here NA: FlashMetroid/flash Stankboy/stankboys Kizzie Kay JP: Ain : Pros: Cons: Aggressive Neutral: Strong zoning game due to size of normals and spells, which lets her control space efficiently. Can combo anything if she has the right elements. Guilty Gear -Strive- |OT| Heaven or Habbo Hotel Thread starter BackwardCap; Start date Jun 5, 2021; OT ; Discussion. You can search for and try out combos created by other players, too. Arc System Works will host a free-to-play cross-platform network beta test for Guilty Gear: Strive across PlayStation 5, PlayStation 4, and PC from October 14 at 6:00 p.m. PT / 9:00 p.m. ; Corner Carry: Virtually every They can easily accommodate When someone switched characters, it retarded my progress and kind of sorta frustrated me. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix Arc System Works will host a free-to-play cross-platform network beta test for Guilty Gear: Strive across PlayStation 5, PlayStation 4, and PC from October 14 at 6:00 p.m. PT / 9:00 p.m. When someone switched characters, it retarded my progress and kind of sorta frustrated me. : Pros: Cons: Neutral Princess: Great ability to control space thanks to her Beach Ball and Applause for the Victim mechanics. : Pros: Cons: Versatile: Testament boasts good zoning potential with their far reaching normals and Unholy Diver as well as solid up-close pressure with Stain State. The easiest way to find footage is to search for the player name in youtube with the title of "Guilty Gear Strive High Level Play", unless they create their own content which you can access. Big Damage: May can deal very high damage and stun consistently from simple Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert This means it is possible for Chipp to airdash in for jump-in starters such as j.H or j.2K.Although Chipp has many options from this position, some characters have anti Bridget is classified as a Balance type who utilizes strong pokes and mobility to set the range and speed of the match to her preference. : Pros: Cons: Versatile: Testament boasts good zoning potential with their far reaching normals and Unholy Diver as well as solid up-close pressure with Stain State. Bridget is classified as a Balance type who utilizes strong pokes and mobility to set the range and speed of the match to her preference. Jack-O is a setplay character. Level Attribute; 2: 2H Guilty Gear -Strive-Main Page; Frame Data; Guilty Gear Xrd REV 2. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. : Pros: Cons: Neutral Princess: Great ability to control space thanks to her Beach Ball and Applause for the Victim mechanics. Haehyun is a character of extremes. The activation range is also decently large which allows her to harass 6-frame characters. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. Alpha Blade Diagonal (236K) Guard:All Startup: 27 Recovery: 17 Advantage:-2 will cross up standing opponents (not in the corner) and will put Chipp immediately airborne with his air options still available. Frightening Pressure: But I didn't run to Twitter like this little bitch here. Create and share your own original combos and setplay! Far reaching disjointed sword swing with good range and startup. Not a traditional 5P, instead more akin to other characters' 5K.For lack of a 2D gatling it cannot combo into Hard Knockdown A knockdown that forces the character into a prolonged knockdown state. It doesn't have much reward non-counterhit, but it is still by far one of Ramlethal's better pokes. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert Great for pokes and long range punishes. Learn new combos, and challenge yourself to difficult ones! : Pros: Cons: Hoverdash Mixup: I-No's hoverdash gives her incredible high/low mix-up options and cross-up options with the j.D FDC "Faultless Defense Cancel", by buffering and holding 2 attacks inputs, it automatically cancels an airdash Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. The activation range is also decently large which allows her to harass 6-frame characters. I-No is a fragile aerial rushdown character who wrecks the opponent with mind-blending 50/50 mix-ups and low-profile moves. : Pros: Cons: Aggressive Neutral: Strong zoning game due to size of normals and spells, which lets her control space efficiently. I didn't like when I was learning how to play a game, by playing the same individual over and over until the shit started clicking when they switched characters after 4 wins in a row. : Pros: Cons: Neutral Princess: Great ability to control space thanks to her Beach Ball and Applause for the Victim mechanics. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. I didn't like when I was learning how to play a game, by playing the same individual over and over until the shit started clicking when they switched characters after 4 wins in a row. Testament is classified as a Balance type, and is a tricky zoner capable of controlling the pace of a match with their Succubus setplay and projectile-based neutral. 2H and 6P will both combo into shinken - 2H in particular is very useful since Haehyun can gatling from 2K Her damage output is extremely high because she has Shinken Guard: Mid Startup: 12-24 Recovery: 24 Advantage:-11 (623K~1/4/7 aka Four Tigers Sword (Reverse)), a high damage, normal hit launcher that loops into itself. Learn new combos, and challenge yourself to difficult ones! But I didn't run to Twitter like this little bitch here. You can search for and try out combos created by other players, too. It doesn't have much reward non-counterhit, but it is still by far one of Ramlethal's better pokes. 41,466 1.21: 2K / 5K > 6H > j.236S / H > 2H > 214K > c.S (2) > 5D > 5[D] Corner 189 All Big Damage: May can deal very high damage and stun consistently from simple Frightening Pressure: When someone switched characters, it retarded my progress and kind of sorta frustrated me. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert She is a very mobile rushdown and setplay character that works well both on the ground and in the air, and specializes in charging at the opponent. Frightening Pressure: May is a mobile rushdown/setplay hybrid who controls space both on the ground and in the air with big, painful normals and obstructing special moves. Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. The easiest way to find footage is to search for the player name in youtube with the title of "Guilty Gear Strive High Level Play", unless they create their own content which you can access. Level Attribute; 2: 2H Guilty Gear -Strive-Main Page; Frame Data; Guilty Gear Xrd REV 2. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert Beats rolls cleanly where f.M does not, but 2U is a better punish thanks to its knockdown and Vira's setplay. Far reaching disjointed sword swing with good range and startup. This means it is possible for Chipp to airdash in for jump-in starters such as j.H or j.2K.Although Chipp has many options from this position, some characters have anti If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Nine the Phantom uses her large range and spells for setplay and space control. I didn't like when I was learning how to play a game, by playing the same individual over and over until the shit started clicking when they switched characters after 4 wins in a row. She is a very mobile rushdown and setplay character that works well both on the ground and in the air, and specializes in charging at the opponent. : Pros: Cons: Hoverdash Mixup: I-No's hoverdash gives her incredible high/low mix-up options and cross-up options with the j.D FDC "Faultless Defense Cancel", by buffering and holding 2 attacks inputs, it automatically cancels an airdash Guilty Gear -Strive- |OT| Heaven or Habbo Hotel Thread starter BackwardCap; Start date Jun 5, 2021; OT ; Discussion. This means it is possible for Chipp to airdash in for jump-in starters such as j.H or j.2K.Although Chipp has many options from this position, some characters have anti Guilty Gear -Strive-Three weeks later, May is celebrating alongside April, extremely good air mobility, and her oceanic moveset. Work against most characters of a selected weight or hurt box type; Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. Jack-O is a setplay character.
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